4P Relationship (Product, Price, Place, Promotion) in Purchasing Decisions for Virtual Reality (VR) as a Learning Medium for Nursing Students
Abstract
Introduction: VNursLab Plus Universitas Padjadjaran offers technology-based learning media, namely virtual reality (VR) to support the clinical skills of nursing students. Before mass marketing, VNursLab Plus products need to be researched in several segmentations. Marketing mix 4P (Product, Price, Place, and Promotion) is one of the marketing strategies carried out to influence the purchasing decision of a product. The purpose of this study was to analyze the relationship between 4P (Product, Price, Place, and Promotion) on VR purchasing decisions in college students. Research methodology: correlational research with a cross sectional approach and the respondents of this study were 89 Universitas Padjadjaran Nursing students who had tried using VR. The instrument used is an adaptation of previous research instruments that the researcher modified. Result: The Chi-Square test obtained a p value <0.01 in each variable product, price, and place on purchasing decision decisions, while the promotion variable on purchasing decisions produced a p value = 0.29. Discussion: The test results state that there is a relationship that makes the 4P marketing mix strategy (Product, Price, Place, Promotion) on VR purchase decisions, so that it can be adapted by VNursLab Plus by considering products, prices, places, promotions as marketing strategies before being marketed to broad segments. Conclusion: There is a relationship between the 4Ps (Product, Price, Place, Promotion) on VR purchase decisions in students as an additional learning method. So that VR can also be applied to streamline student learning.
Keywords
Full Text:
PDFReferences
Aji, A. S., Kurniawan, S. T., & Kanita, M. W. (2019). Pengaruh Virtual Reality Terhadap Tingkat Kecemasan Mahasiswa Dalam Menghadapi Tugas Akhir di Masa Pandemi COVID-19. 1–14. http://eprints.ukh.ac.id/id/eprint/1013/1/NASKAH PUBLIKASI_Andre Setya Aji_S16005.pdf
Fanto, E. (2021). Pengaruh Bauran Pemasaran Terhadap Keputusan Pembelian Smartphone Samsung (Studi Kasus Pada Mahasiswa Stiesia Surabaya). Jurnal Ilmu Dan Riset Akuntansi, 10(10), 2–16.
Ginting, M., Tarmizi, H. B., Absah, Y., & Rini, E. S. (2019). Antecedents of Sustainable Competitive Advantages on Marketing Performance of Horticultural Products in Karo Regency. Open Science Framework Project, 1–14. https://scholar.archive.org/work/y4ndrwprgnejjeiylbomicthyi/access/wayback/https://files.osf.io/v1/resources/pfjhz/providers/osfstorage/5cac73e403df840017945179?action=download&direct&version=2
Izard Gonzalez, S., Juanes, J., Garcia Penalvo, F., Goncalves Estella, J., Sanchez Ledesma, J., & Ruisoto, P. (2018). Virtual reality as an educational and Training Tool for Medicine Santiago. Journal of Medical Systems, 42(50), 1–5. https://doi.org/10.1007/978-3-030-55374-6_26
Jebara, N., Orriols, E., Zaoui, M., Berthoz, A., & Piolino, P. (2014). Effects of enactment in episodic memory: A pilot virtual reality study with young and elderly adults. Frontiers in Aging Neuroscience, 6(DEC). https://doi.org/10.3389/fnagi.2014.00338
Jones, T., Moore, T., & Choo, J. (2016). The impact of virtual reality on chronic pain. PLoS ONE, 11(12), 1–10. https://doi.org/10.1371/journal.pone.0167523
Kardong-Edgren, S., Breitkreuz, K., Werb, M., Foreman, S., & Ellertson, A. (2019). Evaluating the Usability of a Second-Generation Virtual Reality Game for Refreshing Sterile Urinary Catheterization Skills. Nurse Educator, 44(3). https://journals.lww.com/nurseeducatoronline/Fulltext/2019/05000/Evaluating_the_Usability_of_a_Second_Generation.10.aspx
Kim, Y., Kim, H., & Kim, Y. O. (2017). Virtual reality and augmented reality in plastic surgery: A review. Archives of Plastic Surgery, 44(3), 179–187. https://doi.org/10.5999/aps.2017.44.3.179
Kotler, P., & Keller, K. (2013). Marketing Management. In Marketing Management (Vol. 15).
Kyaw, B. M., Saxena, N., Posadzki, P., Vseteckova, J., Nikolaou, C. K., George, P. P., Divakar, U., Masiello, I., Kononowicz, A. A., Zary, N., & Tudor Car, L. (2019). Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. J Med Internet Res, 21(1), e12959. https://doi.org/10.2196/12959
Laver, K. E., Lange, B., George, S., Deutsch, J. E., Saposnik, G., & Crotty, M. (2017). Virtual reality for stroke rehabilitation. Cochrane Database of Systematic Reviews, 2017(11). https://doi.org/10.1002/14651858.CD008349.pub4
Maulana, S., Abdullah, S., & Levyda, L. (2021). Pengaruh Bauran Pemasaran, Sosial,dan Kepribadian terhadap Pembelian Hunian Properti di Kota Tangerang Selatan. Journal of Applied Management Research, 1(2), 109–118. https://doi.org/10.36441/jamr.v1i2.365
Nugraha, J. P., Alfiah, D., Sinulingga, G., Rojiati, U., Saloom, G., Johannes, R., Batin, M. H., Lestari, W. J., Khatimah, H., & Beribe, M. F. B. (2021). Teori Perilaku Konsumen (1st ed.). PT. Nasya Expanding Management (Penerbit NEM).
Park, M. J., Kim, D. J., Lee, U., Na, E. J., & Jeon, H. J. (2019). A literature overview of virtual reality (VR) in treatment of psychiatric disorders: Recent advances and limitations. Frontiers in Psychiatry, 10(July), 1–9. https://doi.org/10.3389/fpsyt.2019.00505
Puspitaningrum, I., Pujiastuti, R. S. E., & Lestari, K. P. (2019). Peningkatan Kompetensi Mahasiswa Keperawatan Melalui Strategi Pembelajaran Berbasis Virtual Reality. Jurnal Kepemimpinan Dan Manajemen Keperawatan, 2(2), 67. https://doi.org/10.32584/jkmk.v2i2.379
Putra, A. H. P. K., & Asdi. (2020). The Effect of Marketing Mix (4P) on Buying Decision: Empirical Study on Brand of Samsung Smartphone Product. Point of View Research Management, 1(4), 121–130. https://journal.accountingpointofview.id/index.php/povrema
Rasmussen, K., Belisario, J. M., Wark, P. A., Molina, J. A., Loong, S. L., Cotic, Z., Papachristou, N., Riboli-Sasco, E., Car, L. T., Musulanov, E. M., Kunz, H., Zhang, Y., George, P. P., Heng, B. H., Wheeler, E. L., Shorbaji, N. Al, Svab, I., Atun, R., Majeed, A., & Car, J. (2014). Offline eLearning for undergraduates in health professions: A systematic review of the impact on knowledge, skills, attitudes and satisfaction. Journal of Global Health, 4(1). https://doi.org/10.7189/jogh.04.010405
Refomasianto, V., & Puspitadewi, N. W. (2022). PRODUKIVITAS MEREK X PADA MAHASISWA FAKULTAS ILMU PENDIDIKAN UNIVERSITAS NEGERI SURABAYA Ni Wayan Sukmawati Puspitadewi Abstrak. Jurnal Penelitian Psikologi, 9(5), 39–50.
Saab, M. M., Landers, M., Murphy, D., O’Mahony, B., Cooke, E., O’Driscoll, M., & Hegarty, J. (2022). Nursing students’ views of using virtual reality in healthcare: A qualitative study. Journal of Clinical Nursing, 31(9–10), 1228–1242. https://doi.org/10.1111/jocn.15978
Sattar, M. U., Palaniappan, S., Lokman, A., Hassan, A., Shah, N., & Riaz, Z. (2019). Effects of Virtual Reality training on medical students’ learning motivation and competency. Pakistan Journal of Medical Sciences, 35(3), 852–857. https://doi.org/10.12669/pjms.35.3.44
Sevrillia, A., & Rachmawati, I. (2016). Pengaruh 4P (Product, Price, Promotion & Place) Bauran Pemasaran Terhadap Keputusan Pembelian Produk Susu Zee di Kota Bekasi. E-Proceeding of Management, 3(2), 1129.
Sinulingga, N. A. B., Sihotang, H. T., & Sihotang, D. (2021). Perilaku Konsumen: Strategi dan Teori (T. Demita Sihotang (ed.)). IOCS Publisher. https://books.google.co.id/books?id=g646EAAAQBAJ
Sinuraya, A. Y. B., Rum, M., & Zuhriyah, A. (2021). Pengaruh Bauran Pemasaran Niu Green Tea Terhadap Keputusan Pembelian Pada Mahasiswa Universitas Trunojoyo Madura. Agriscience, 1(3), 597–612. https://doi.org/10.21107/agriscience.v1i3.9762
Tim VNursLab Plus. (2021). VNursLab. VNursLab. https://vnurslab.blogspot.com/2021/10/keunggulan-dari-vnurslab.html
Vaughn, J., Lister, M., & Shaw, R. J. (2016). Piloting Augmented Reality Technology to Enhance Realism in Clinical Simulation. Computers, Informatics, Nursing : CIN, 34(9), 402–405. https://doi.org/10.1097/CIN.0000000000000251
Widyastuti, A. N., Pujiharto, P., Tubastuvi, N., & Santoso, S. B. (2020). The Effect of Marketing Mix on Purchase Decisions. Jurnal Manajemen Bisnis, 11(2). https://doi.org/10.18196/mb.11295
Zhao, H., Yao, X., Liu, Z., & Yang, Q. (2021). Impact of Pricing and Product Information on Consumer Buying Behavior With Customer Satisfaction in a Mediating Role. Frontiers in Psychology, 12(December), 1–11. https://doi.org/10.3389/fpsyg.2021.720151
DOI: https://doi.org/10.24198/jnc.v6i3.44830
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.









Redaksi Journal of Nursing Care:
Fakultas Keperawatan, Universitas Padjadjaran
Jalan Raya Bandung-Sumedang Km. 21 Jatinangor, Sumedang, Indonesia 45363
WA: 085314295890
Tlp. 022-7795596
Email: jnc.fkep@unpad.ac.id

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

